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![]() When viewed from above, it looked like someone had taken a bite out of a giant piece of toast. They killed 6000 men before they finally succumbed to the blows of the Persian blades. When they finally reached the field, the ogres cut into the square of humans like it was a block of soft cheese. A third of their forces had been destroyed before a single Persian sword was swung. Before the ogres even entered the clearing, they had already lost almost 100 of their number to huge boulders collapsing down on them. But I had neglected to take note of the map’s name - “Avalanche Canyon”. I had chosen this map because it was the only one with a narrow canyon (I know there wasn't really snow at the battle of Thereminorolypoly, come on). The Persians, meanwhile, were standing in the open, waiting patiently for the ogres to arrive, looking with bored, expressionless faces at the oncoming horrors.īut there was another problem. The ogres were now flooding out of the canyon and advancing on the Persian mega-army. But I quickly discovered that there had been a terrible mix-up. I thought I had ordered the ogres to stand their ground in a canyon, to better recreate the Hawt Gates of the famous Greek battle. In the set-up menu you can give the units basic orders – hold position or attack. It looks a lot less pretty now, but it works.Īs soon as the battle began, I realised something was wrong. So I bumped down the Persian soldier count to 45,000 and kicked the graphics quality settings down the stairs. I would have conscripted more men to help fit the legendary version of events, but the game groaned under the weight, the frame rate stuttered, and then my monitor exploded and sent splinters of pixels into my eyes. Originally it was 60,000 Persians, in an attempt to model the infamous battle of Thermopopomopolae. 45,000 Persians versus 300 Ogres in a canyon But what kind of brawls can you create? Well, here’s four epic battles we threw together to find out.ġ. What you have here is a toy, something that aims for the simplicity of its Deadliest Warrior conceit and – just barely – hits the mark. In fact, it’s hundreds of times more limited than a real strategy game. Apart from that, it’s still about arranging vast (or small) armies on large maps and having them go at each other until one force comes out of the meat grinder without losing all their wee men. I mean, if you discount the ability to pit masterly Chickens against a force of Orcs. There’s not much in UEBS that isn’t possible in any of the Total War series. This time, the huge and ridiculous fights of Ultimate Epic Battle Simulator. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.Every week we pit Brendan against the thousands of half-formed games of early access in a doomed battle for supremacy. This enables bounce light completely in real time. So I built my own dynamic global illumination lighting engine. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. Each individual decides his own path and navigates complex environments. ![]() The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders! That is why we decided not to limit the amount of units in battle. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. Mess around with a massive variety of units. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Want to see 10,000 chickens fight an army of Romans? Sure, why not. Create massive battles with absolutely no limits.
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